Zorro #1
Writer/Art Director: Matt Wagner
Artist: Francesco Francavilla
Colorist: Adriano Lucas
Publisher: Dynamite Entertainment
Price: $3.50
Rating: Freshman in High School, getting picked on for wearing a Star Trek outfit on home-team game days.
Oh, Zorro. Why are you so awesome? Can it be that you were the influence for Batman? Can it be that you have swords AND a whip? Is it the bandana? No, I know what is. It's the moustache! Wait? This Zorro doesn't have a moustache? Damn it.
It is still good, though, but I'm not sure how you can do Zorro badly. I'm sure someone would find a way to do it. This Zorro isn't the flashy, dancy, Zorro running around like some moron in the movies. This Zorro has a stranger, darker side that makes you sort of not want to be around him. How can I explain this better? Most Zorro depictions show him as a hero to the people, robbing the rich and all that garbage. This Zorro has deeper, darker, personal wounds. Why does he do what he does? We will slowly and carefully find that out.
The story is basic. A young kid has aspirations of being a hero. He sees his loved ones tortured by the administration, he goes on quests to learn about himself, blah, blah, blah. Some things make this book stand out. One, the art, which is simple but amazingly straight forward. I know I talk about this a lot, but it is important for art to have an emotional core. You don't know you need it, but you do. The coloring is what really stands out for me. It has this washed out effect, like a really old painting or some dried out pages from years ago. It makes the scenes stand out. Matt Wagner writing this and giving his art direction makes all the difference. The guy is a genius, and it is my pleasure to read anything he works on. Cleverly, we never see Zorro--not completely, but we know when he's left his mark.
In the typical Matt Wagner fashion, the book is wordy. Really wordy. I'm not saying that readers have short attention spans. But some of it just isn't needed or working. I'm not sure how you could fix it. The pages flow from the story and the story is being told in the dialogue. And it is how Matt Wagner works his magic. All his comics are wordy. Just take your time with it, that's all I'm saying.
If you know the Zorro story, you can fill in the blanks. But I'm hoping to see Matt Wagner change things up a little and give the mythos a good fresh coat of paint. Black paint. Cause he's Zorro. Oh, and give him a moustache. Please.
RATING: 4.5/5
Locke and Key #1
Writer: Joe Hill
Art: Gabriel Rodriguez
Colors: Jay Fotos
Publisher: IDW Publishing
Price: $3.99
Rating: Graduating High school.
For those that don't know or don't care, I teach undergrad at UNCW, trying my hardest to show young boys and girls how to write a story. The first and hardest thing to do is teach them not to kill people in their story. Why not? I'll get to that.
Locke and Key breaks just about every rule a fiction story has. There are two guys that show up out of nowhere and kill the main character's father. There is also the raping of the mother, which is also problematic? Then there is a teenage boy beating up a grown man, which isn't logical. But, as I read this, I forgave all of the cliché and problems as I thought the comic was going talk about something else, like the grieving of loss, or the death of the father. A parent dying is one of the saddest things a person can ever deal with. I don't want to ever lose my parents, especially this violently. I was hoping that the comic would turn and be this sensitive tale of loss and the moves a person has to make in order to come to terms with that loss. But then the writer has the typical psycho talking to himself in a jail cell, with strange voices in his head. There is the allusion to the "Lady in the Lake". Oh, and the main character's brother finds out he can separate his soul from his body. If that's confusing, it is because it is confusing.
The reason why you shouldn't kill characters in a story is because it is an easy way to get a story moving. Ok, so if it is easy, why not do it? Because everyone does it. All the time. Death as a catalyst is one of the basic story telling models. It shows, when a writer uses it, that he or she has no idea how to start a story otherwise. Honestly, I've read enough "psychos coming home" stories to last me a billion years. And yet, people still write them. I mean, seriously? Are we not over that yet? Just stop it. For my sake. And I know that some of you are rolling your eyes, like I say this every week. I do say this every week, and I will continue to say it until I don't have to anymore. Do something new and original or just don't do it. I have a lot of video games to play.
The art? It is actually really good. Rodriguez is making his way in the comic world. His pages are powerful and his faces hold emotion. I just wish he'd do a decent comic. Locke and Key isn't bad. It is just typical and usual, adding nothing to the table of creative story telling or comic originality. Wait, has anyone ever stuck an axe in a dude's head? They have? Ok, then never mind.
RATING: 3.5/5